Dushyant Kanav
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About Me

I'm a Computer Science undergraduate at Central University of Haryana with a passion for game development and interactive technologies. I specialize in Unreal Engine 5 and Unity development, with extensive experience in C++ and C# programming.
My expertise includes gameplay mechanics, multiplayer synchronization, AI behaviors, and physics systems. I've developed multiple games and contributed to various game development projects, focusing on creating immersive and engaging player experiences.
Skills
C++
C#
Python
C
SQL
Unreal Engine 5
Unity Engine
Blender 3D
Git
Visual Studio
Experience
Game Developer Intern
Aug. 2025 - Nov. 2025
Voidrix
Remote
- Developed 'Garden Fusion,' a mobile puzzle game in Unity (C#), implementing a custom grid-based merge system and persistent data handling for item evolution.
- Engineered a server-authoritative 'Cash Run' multiplayer mechanic within the UE5 Lyra framework using PlayerState and GameState for network synchronization.
- Overrode core Gameplay Ability System (GAS) death abilities to implement complex world-actor respawning and inventory penalty logic.
- Developed event-driven UMG UI for real-time cash tracking with robust retry-logic to manage multiplayer race conditions.
Unity
C#
Unreal Engine 5
Gameplay Ability System
Multiplayer
UMG
Game Developer Intern
Apr. 2025 - Jul. 2025
Vanara Games
Remote
- Developed gameplay features for mobile and PC games in Unity 6, including vehicle physics and AI patrol behaviors.
- Designed and optimized camera systems, player progression logic, and in-game UI components.
- Worked in an agile production environment to ensure game performance across various hardware specifications.
Unity 6
C#
Game Physics
AI Behaviors
UI Development
Artificial Intelligence Trainer (Freelance)
Dec. 2024 - Mar. 2025
Outlier AI
Remote
- Used prompt engineering and Reinforcement Learning from Human Feedback (RLHF) to refine LLM accuracy in math and programming.
Prompt Engineering
RLHF
LLM Training
Math
Programming
Projects
SHANTI: The Cursed Ritual
Jan. 2026 - Present
- Developing a first-person survival horror game featuring a 1950s temple environment with body-aware camera stabilization.
- Built a modular interaction system using Blueprint Interfaces for item highlights, tooltips, and procedural item handling.
- Implemented a dual-state inventory system (Pick-up/Drop/Place) with physics damping and ghost-mesh placement previews.
- Engineered a layered animation blueprint to sync independent upper-body actions (Flashlight/Carrying) with lower-body locomotion.
Unreal Engine 5.4
C++
Blueprints
Game Physics
AI Behaviors
First-Person Mechanics
Arcane Bounty Game
2025
- Developed an arcade game featuring level-based progression, C++ health systems, and enemy AI chase logic.
- Integrated procedural coin collection and hidden objective mechanics to enhance player engagement.
Unreal Engine
C++
Game Physics
AI Behaviors
Education
B.Tech.: Computer Science & Engineering
Aug. 2023 - July 2027
Central University of Haryana
Mahendragarh, HR
Post-Matriculation (Class XII)
Apr. 2022 - May 2023
Jawahar Navodaya Vidyalaya
Kota, RJ