About Me

Dushyant Kanav

I'm a Computer Science undergraduate at Central University of Haryana with a passion for game development and interactive technologies. I specialize in Unreal Engine 5 and Unity development, with extensive experience in C++ and C# programming.

My expertise includes gameplay mechanics, multiplayer synchronization, AI behaviors, and physics systems. I've developed multiple games and contributed to various game development projects, focusing on creating immersive and engaging player experiences.

Skills

C++
C#
Python
C
SQL
Unreal Engine 5
Unity Engine
Blender 3D
Git
Visual Studio

Experience

Game Developer Intern

Aug. 2025 - Nov. 2025

Voidrix

Remote
  • Developed 'Garden Fusion,' a mobile puzzle game in Unity (C#), implementing a custom grid-based merge system and persistent data handling for item evolution.
  • Engineered a server-authoritative 'Cash Run' multiplayer mechanic within the UE5 Lyra framework using PlayerState and GameState for network synchronization.
  • Overrode core Gameplay Ability System (GAS) death abilities to implement complex world-actor respawning and inventory penalty logic.
  • Developed event-driven UMG UI for real-time cash tracking with robust retry-logic to manage multiplayer race conditions.
Unity
C#
Unreal Engine 5
Gameplay Ability System
Multiplayer
UMG

Game Developer Intern

Apr. 2025 - Jul. 2025

Vanara Games

Remote
  • Developed gameplay features for mobile and PC games in Unity 6, including vehicle physics and AI patrol behaviors.
  • Designed and optimized camera systems, player progression logic, and in-game UI components.
  • Worked in an agile production environment to ensure game performance across various hardware specifications.
Unity 6
C#
Game Physics
AI Behaviors
UI Development

Artificial Intelligence Trainer (Freelance)

Dec. 2024 - Mar. 2025

Outlier AI

Remote
  • Used prompt engineering and Reinforcement Learning from Human Feedback (RLHF) to refine LLM accuracy in math and programming.
Prompt Engineering
RLHF
LLM Training
Math
Programming

Projects

SHANTI: The Cursed Ritual

Jan. 2026 - Present
  • Developing a first-person survival horror game featuring a 1950s temple environment with body-aware camera stabilization.
  • Built a modular interaction system using Blueprint Interfaces for item highlights, tooltips, and procedural item handling.
  • Implemented a dual-state inventory system (Pick-up/Drop/Place) with physics damping and ghost-mesh placement previews.
  • Engineered a layered animation blueprint to sync independent upper-body actions (Flashlight/Carrying) with lower-body locomotion.
Unreal Engine 5.4
C++
Blueprints
Game Physics
AI Behaviors
First-Person Mechanics

Arcane Bounty Game

2025
  • Developed an arcade game featuring level-based progression, C++ health systems, and enemy AI chase logic.
  • Integrated procedural coin collection and hidden objective mechanics to enhance player engagement.
Unreal Engine
C++
Game Physics
AI Behaviors

Education

B.Tech.: Computer Science & Engineering

Aug. 2023 - July 2027

Central University of Haryana

Mahendragarh, HR

Post-Matriculation (Class XII)

Apr. 2022 - May 2023

Jawahar Navodaya Vidyalaya

Kota, RJ

Contact Me